Geometry Textures and Applications†
Rodrigo De Toledo, Bin Wang, Bruno Lévy
In Computer Graphics Forum, 27(8), 2008.
Abstract: Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2008.01185.x
BibTeX format:
@article{DeToledo:2008:GTA,
  author = {Rodrigo De Toledo and Bin Wang and Bruno Lévy},
  title = {Geometry Textures and Applications†},
  journal = {Computer Graphics Forum},
  volume = {27},
  number = {8},
  pages = {2053--2065},
  year = {2008},
}
Search for more articles by Rodrigo De Toledo.
Search for more articles by Bin Wang.
Search for more articles by Bruno Lévy.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."