Geometry Textures and Applicationsâ€
Rodrigo De Toledo, Bin Wang, Bruno Lévy
In Computer Graphics Forum, 27(8), 2008.
Abstract: Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
@article{DeToledo:2008:GTA,
author = {Rodrigo De Toledo and Bin Wang and Bruno Lévy},
title = {Geometry Textures and Applications†},
journal = {Computer Graphics Forum},
volume = {27},
number = {8},
pages = {2053--2065},
year = {2008},
}
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