A Lighting Reproduction Approach to Live-Action Compositing
Paul Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage used in this work is a two-meter sphere of inward-pointing RGB light emitting diodes focused on the actor, where each light can be set to an arbitrary color and intensity to replicate a real-world or virtual lighting environment. We implement a digital two-camera infrared matting system to composite the actor into the background plate of the environment without affecting the visible-spectrum illumination on the actor. The color reponse of the system is calibrated to produce correct color renditions of the actor as illuminated by the environment. We demonstrate moving-camera composites of actors into real-world environments and virtual sets such that the actor is properly illuminated by the environment into which they are composited.
Keyword(s): Matting, Compositing, Image-Based Lighting, Radiosity,Global Illumination, Reflectance, Shading
@article{Debevec:2002:ALR,
author = {Paul Debevec and Andreas Wenger and Chris Tchou and Andrew Gardner and Jamie Waese and Tim Hawkins},
title = {A Lighting Reproduction Approach to Live-Action Compositing},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {547--556},
month = jul,
year = {2002},
}
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