Interactive Animation of Structured Deformable Objects
Mathieu Desbrun, Peter Schröder, Al Barr
Graphics Interface '99, June 1999, pp. 1--8.
Abstract: In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An integration scheme derived from implicit integration allows us to obtain interactive realistic animation of any mass-spring network. We alleviate the need to solve a linear system through the use of a predictor-corrector approach: We first compute a rapid approximation of the implicit integration, then we correct this estimate in a post-step process to preserve momentum. Combined with an inverse dynamics process to implement collisions and other constraints, this method provides a simple, stable and tunable model for defonnable objects suitable for virtual reality. An implementation in a VR environment demonstrates this approach.
@inproceedings{Desbrun:1999:IAO,
author = {Mathieu Desbrun and Peter Schröder and Al Barr},
title = {Interactive Animation of Structured Deformable Objects},
booktitle = {Graphics Interface '99},
pages = {1--8},
month = jun,
year = {1999},
}
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