An Illustration Technique Using Hardware-Based Intersections
Oliver Deussen, Joerg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte
Graphics Interface '99, June 1999, pp. 175--182.
Abstract: We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes. Half-toning on the basis of the generated curves is used to represent a given intensity distribution. Computing a geometric skeleton allows us to determine automatically the orientation of the intersection planes for a wide variety of models. By using predefined line styles different types of illustrations can be generated. Applications of the method are discussed, examples are given.
Keyword(s): Non-Photorealistic Rendering, Illustration Techniques, Arts, Graphics Hardware
@inproceedings{Deussen:1999:AIT,
author = {Oliver Deussen and Joerg Hamel and Andreas Raab and Stefan Schlechtweg and Thomas Strothotte},
title = {An Illustration Technique Using Hardware-Based Intersections},
booktitle = {Graphics Interface '99},
pages = {175--182},
month = jun,
year = {1999},
}
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