Optimized tile-based texture synthesis
Weiming Dong, Ning Zhou, Jean-Claude Paul
Graphics Interface 2007, May 2007, pp. 249--256.
Abstract: One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an ω-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an ω-tile set. Secondly, in contrast to the other concurrent techniques that randomly choose sample patches for tile construction, our technique uses Genetic Algorithm to select the feasible patches from the input example. This operation insures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm.
Article URL: http://doi.acm.org/10.1145/1268517.1268558
BibTeX format:
@inproceedings{Dong:2007:OTT,
  author = {Weiming Dong and Ning Zhou and Jean-Claude Paul},
  title = {Optimized tile-based texture synthesis},
  booktitle = {Graphics Interface 2007},
  pages = {249--256},
  month = may,
  year = {2007},
}
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