Fabricating Spatially-Varying Subsurface Scattering
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong, Baining Guo
In ACM Transactions on Graphics, 29(4), July 2010.
Abstract: Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no solution exists for manufacturing physical objects with desired translucent appearance. In this paper, we present a complete solution for fabricating a material volume with a desired surface BSSRDF. We stack layers from a fixed set of manufacturing materials whose thickness is varied spatially to reproduce the heterogeneity of the input BSSRDF. Given an input BSSRDF and the optical properties of the manufacturing materials, our system efficiently determines the optimal order and thickness of the layers. We demonstrate our approach by printing a variety of homogenous and heterogenous BSSRDFs using two hardware setups: a milling machine and a 3D printer.
@article{Dong:2010:FSS,
author = {Yue Dong and Jiaping Wang and Fabio Pellacini and Xin Tong and Baining Guo},
title = {Fabricating Spatially-Varying Subsurface Scattering},
journal = {ACM Transactions on Graphics},
volume = {29},
number = {4},
pages = {62:1--62:10},
month = jul,
year = {2010},
}
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