Modeling and Rendering of Weathered Stone
Julie Dorsey, Alan Edelman, Justin Legakis, Henrik Wann Jensen, Hans Köhling Pedersen
Proceedings of SIGGRAPH 99, August 1999, pp. 225--234.
Abstract: Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment. These changes are mainly confined to the surface but involve complex volumetric effects such as erosion and mineral dissolution. This paper presents an approach for the modeling and rendering of changes in the shape and appearance of stone. To represent stone, we introduce a slab data structure, which is a surface-aligned volume confined to a narrow region around the boundary of the stone. Our weathering model employs a simulation of the flow of moisture and the transport, dissolution, and recrystallization of minerals within the porous stone volume. In addition, this model governs the erosion of material from the surface. To render the optical effects of translucency and coloration due to the composition of minerals near the surface, we simulate the scattering of light inside the stone using a general subsurface Monte Carlo ray tracer. These techniques can capture many aspects of the time-dependent appearance of stone. We demonstrate the approach with models of granite and marble statues, as well as a sandstone column.
Keyword(s): erosion, material models, natural phenomena, physical simulation, ray tracing, subsurface scattering, texturing, volume modeling, weathering
BibTeX format:
@inproceedings{Dorsey:1999:MAR,
  author = {Julie Dorsey and Alan Edelman and Justin Legakis and Henrik Wann Jensen and Hans Köhling Pedersen},
  title = {Modeling and Rendering of Weathered Stone},
  booktitle = {Proceedings of SIGGRAPH 99},
  pages = {225--234},
  month = aug,
  year = {1999},
}
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