Perceptually-driven decision theory for interactive realistic rendering
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
In ACM Transactions on Graphics, 22(2), April 2003.
Abstract: In this paper we introduce a new approach to realistic rendering at interactive rates on commodity graphics hardware. The approach uses efficient perceptual metrics within a decision theoretic framework to optimally order rendering operations, producing images of the highest visual quality within system constraints. We demonstrate the usefulness of this approach for various applications such as diffuse texture caching, environment map prioritization and radiosity mesh simplification. Although here we address the problem of realistic rendering at interactive rates, the perceptually-based decision theoretic methodology we introduce can be usefully applied in many areas of computer graphics.
@article{Dumont:2003:PDT,
author = {Reynald Dumont and Fabio Pellacini and James A. Ferwerda},
title = {Perceptually-driven decision theory for interactive realistic rendering},
journal = {ACM Transactions on Graphics},
volume = {22},
number = {2},
pages = {152--181},
month = apr,
year = {2003},
}
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