Easy acquisition and real-time animation of facial wrinkles
Ludovic Dutreve, Alexandre Meyer, Sada Bouakaz
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: Facial animation details like wrinkles or bulges are very useful for the analysis and the interpretation of facial emotions and expressions. However, outfitting a virtual face with expression details for real-time applications is a difficult task. In this paper, we propose a mono-camera acquisition technique of facial animation details and a technique which add a wrinkle map layer (fine-scale animation) to a skinning layer (large-scale animation) for real-time rendering of a virtual 3D face. The acquisition is based on ratio image computed from two pictures of a same face, with and without expression. The real-time dynamic wrinkles technique is based on a small set of reference poses. These two methods offer an easy and low-cost way to capture facial animation details and use it for real-time facial animation.
Keyword(s): facial animation, wrinkle acquisition, fine-scale animation, RBF interpolation
@article{Dutreve:2011:EAA,
author = {Ludovic Dutreve and Alexandre Meyer and Sada Bouakaz},
title = {Easy acquisition and real-time animation of facial wrinkles},
journal = {Computer Animation and Virtual Worlds},
volume = {22},
number = {2-3},
pages = {169--176},
year = {2011},
}
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