Easy acquisition and real-time animation of facial wrinkles
Ludovic Dutreve, Alexandre Meyer, Sada Bouakaz
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: Facial animation details like wrinkles or bulges are very useful for the analysis and the interpretation of facial emotions and expressions. However, outfitting a virtual face with expression details for real-time applications is a difficult task. In this paper, we propose a mono-camera acquisition technique of facial animation details and a technique which add a wrinkle map layer (fine-scale animation) to a skinning layer (large-scale animation) for real-time rendering of a virtual 3D face. The acquisition is based on ratio image computed from two pictures of a same face, with and without expression. The real-time dynamic wrinkles technique is based on a small set of reference poses. These two methods offer an easy and low-cost way to capture facial animation details and use it for real-time facial animation.
Keyword(s): facial animation, wrinkle acquisition, fine-scale animation, RBF interpolation
Article URL: http://dx.doi.org/10.1002/cav.395
BibTeX format:
@article{Dutreve:2011:EAA,
  author = {Ludovic Dutreve and Alexandre Meyer and Sada Bouakaz},
  title = {Easy acquisition and real-time animation of facial wrinkles},
  journal = {Computer Animation and Virtual Worlds},
  volume = {22},
  number = {2-3},
  pages = {169--176},
  year = {2011},
}
Search for more articles by Ludovic Dutreve.
Search for more articles by Alexandre Meyer.
Search for more articles by Sada Bouakaz.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."