Geometry Presorting for Implicit Object Space Partitioning
M. Eisemann, P. Bauszat, S. Guthe, M. Magnor
In Computer Graphics Forum, 31(4), 2012.
Abstract: We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
@article{Eisemann:2012:GPF,
author = {M. Eisemann and P. Bauszat and S. Guthe and M. Magnor},
title = {Geometry Presorting for Implicit Object Space Partitioning},
journal = {Computer Graphics Forum},
volume = {31},
number = {4},
pages = {1445--1454},
year = {2012},
}
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