Real-time Rendering of 3D Clouds
Pantelis Elinas, Wolfgang Stürzlinger
In Journal of Graphics Tools, 5(4), 2000.
Abstract: The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by a realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively-correct 3D clouds in real time on current graphics hardware. The use of 3D ellipsoids as primitives permits even close-ups without the viewer noticing the approximation. We describe an implementation using OpenGL.
@article{Elinas:2000:RRO,
author = {Pantelis Elinas and Wolfgang Stürzlinger},
title = {Real-time Rendering of 3D Clouds},
journal = {Journal of Graphics Tools},
volume = {5},
number = {4},
pages = {33--45},
year = {2000},
}
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