TBAG: A High Level Framework for Interactive, Animated 3D Graphics Applications
Conal Elliott, Greg Schechter, Ricky Yeung, Salim Abi-Ezzi
Proceedings of SIGGRAPH 94, July 1994, pp. 421--434.
Abstract: We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification.
Keyword(s): Local Propagation Constraints
@inproceedings{Elliott:1994:TAH,
author = {Conal Elliott and Greg Schechter and Ricky Yeung and Salim Abi-Ezzi},
title = {TBAG: A High Level Framework for Interactive, Animated 3D Graphics Applications},
booktitle = {Proceedings of SIGGRAPH 94},
pages = {421--434},
month = jul,
year = {1994},
}
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