Animation and Rendering of Complex Water Surfaces
Douglas P. Enright, Stephen R. Marschner, Ronald P. Fedkiw
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass and the breaking of an ocean wave, in a manner which can be used in a computer animation environment. In order to better obtain photorealism in the behavior of the simulated water surface, we introduce a new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner. The velocity extrapolation method allows us to provide a degree of control to the surface motion, e.g. to generate a windblown look or to force the water to settle quickly. To ensure that the photorealism of the simulation carries over to the final images, we have integrated our method with an advanced physically based rendering system.
Keyword(s): computational fluid dynamics, implicit surfaces, naturalphenomena, physically based animation, rendering, volume rendering
@article{Enright:2002:AAR,
author = {Douglas P. Enright and Stephen R. Marschner and Ronald P. Fedkiw},
title = {Animation and Rendering of Complex Water Surfaces},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {736--744},
month = jul,
year = {2002},
}
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