Velocity-based shock propagation for multibody dynamics animation
Kenny Erleben
In ACM Transactions on Graphics, 26(2), June 2007.
Abstract: Multibody dynamics are used in interactive and real-time applications, ranging from computer games to virtual prototyping, and engineering. All these areas strive towards faster and larger scale simulations. Particularly challenging are large-scale simulations with highly organized and structured stacking. We present a stable, robust, and versatile method for multibody dynamics simulation. Novel contributions include a new, explicit, fixed time-stepping scheme for velocity-based complementarity formulations using shock propagation with a simple reliable implementation strategy for an iterative complementarity problem solver specifically optimized for multibody dynamics.
Keyword(s): multibody dynamics, complementarity formulations, constraint-based simulation, shock-propagation, stacking
Article URL: http://doi.acm.org/10.1145/1243980.1243986
BibTeX format:
@article{Erleben:2007:VSP,
  author = {Kenny Erleben},
  title = {Velocity-based shock propagation for multibody dynamics animation},
  journal = {ACM Transactions on Graphics},
  volume = {26},
  number = {2},
  pages = {12:1--12:20},
  month = jun,
  year = {2007},
}
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