Velocity-based shock propagation for multibody dynamics animation
Kenny Erleben
In ACM Transactions on Graphics, 26(2), June 2007.
Abstract: Multibody dynamics are used in interactive and real-time applications, ranging from computer games to virtual prototyping, and engineering. All these areas strive towards faster and larger scale simulations. Particularly challenging are large-scale simulations with highly organized and structured stacking. We present a stable, robust, and versatile method for multibody dynamics simulation. Novel contributions include a new, explicit, fixed time-stepping scheme for velocity-based complementarity formulations using shock propagation with a simple reliable implementation strategy for an iterative complementarity problem solver specifically optimized for multibody dynamics.
Keyword(s): multibody dynamics, complementarity formulations, constraint-based simulation, shock-propagation, stacking
@article{Erleben:2007:VSP,
author = {Kenny Erleben},
title = {Velocity-based shock propagation for multibody dynamics animation},
journal = {ACM Transactions on Graphics},
volume = {26},
number = {2},
pages = {12:1--12:20},
month = jun,
year = {2007},
}
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