A Hierarchical Grid Based Framework for Fast Collision Detection
Wenshan Fan, Bin Wang, Jean-Claude Paul, Jiaguang Sun
In Computer Graphics Forum, 30(5), August 2011.
Abstract: We present a novel hierarchical grid based method for fast collision detection (CD) for deformable models on GPU architecture. A two-level grid is employed to accommodate the non-uniform distribution of practical scene geometry. A bottom-to-top method is implemented to assign the triangles into the hierarchical grid without any iteration while a deferred scheme is introduced to efficiently update the data structure. To address the issue of load balancing, which greatly influences the performance in SIMD parallelism, a propagation scheme which utilizes a parallel scan and a segmented scan is presented, distributing workloads evenly across all concurrent threads. The proposed method supports both discrete collision detection (DCD) and continuous collision detection (CCD) with self-collision. Some typical benchmarks are tested to verify the effectiveness of our method. The results highlight our speedups over prior algorithms on different commodity GPUs.
@article{Fan:2011:AHG,
  author = {Wenshan Fan and Bin Wang and Jean-Claude Paul and Jiaguang Sun},
  title  = {A Hierarchical Grid Based Framework for Fast Collision Detection},
  journal = {Computer Graphics Forum},
  volume = {30},
  number = {5},
  pages = {1451--1459},
  month = aug,
  year = {2011},
}
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