Feature-Preserving Triangular Geometry Images for Level-of-Detail Representation of Static and Skinned Meshes
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu, Liang Peng, John Hart
In ACM Transactions on Graphics, 29(2), March 2010.
Abstract: Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing a regular parameterization that often incurs a large amount of distortion. Previous approaches broke the geometry image into multiple rectangular or irregular charts to reduce distortion, but complicated the automatic level of detail one gets from MIP-maps of the geometry image. We introduce triangular-chart geometry images and show this new approach better supports the GPU-side representation and display of skinned dynamic meshes, with support for feature preservation, bounding volumes, and view-dependent level of detail. Triangular charts pack efficiently, simplify the elimination of T-junctions, arise naturally from an edge-collapse simplification base mesh, and layout more flexibly to allow their edges to follow curvilinear mesh features. To support the construction and application of triangular-chart geometry images, this article introduces a new spectral clustering method for feature detection, and new methods for incorporating skinning weights and skinned bounding boxes into the representation. This results in a tenfold improvement in fidelity when compared to quad-chart geometry images.
Keyword(s): Curvilinear features, mesh simplification, mesh skinning, spectral clustering
@article{Feng:2010:FTG,
author = {Wei-Wen Feng and Byung-Uck Kim and Yizhou Yu and Liang Peng and John Hart},
title = {Feature-Preserving Triangular Geometry Images for Level-of-Detail Representation of Static and Skinned Meshes},
journal = {ACM Transactions on Graphics},
volume = {29},
number = {2},
pages = {11:1--11:13},
month = mar,
year = {2010},
}
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