Diffusion-Based Snow Cover Generation
Niels v. Festenberg, Stefan Gumhold
In Computer Graphics Forum, 30(6), September 2011.
Abstract: We present a method to generate snow covers on complex scene geometries. Both volumetric snow shapes and photorealistic texturing are computed. We formulate snow accumulation as a diffusive distribution process on a ground scene. Our theoretical framework is motivated by models for granular material deposition. With the framework we can capture the most relevant features of natural snow cover geometries in a concise local computation scheme. Snow bridges and overhangs are also included. Snow surface texture coordinates are computed to create realistic ground-snow interfaces. Several example scenes and a supplementary snow cover growth animation demonstrate the method's efficiency.
Keyword(s): snow, snow modeling, diffusion process
@article{Festenberg:2011:DSC,
author = {Niels v. Festenberg and Stefan Gumhold},
title = {Diffusion-Based Snow Cover Generation},
journal = {Computer Graphics Forum},
volume = {30},
number = {6},
pages = {1837--1849},
month = sep,
year = {2011},
}
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