Design of Tangent Vector Fields
Matthew Fisher, Peter Schröder, Mathieu Desbrun, Hugues Hoppe
In ACM Transactions on Graphics, 26(3), July 2007.
Abstract: Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.
Keyword(s): constrained Laplace, Poisson problems for 1-forms, discrete differential 1-forms, discrete exterior calculus, texture synthesis
@article{Fisher:2007:DOT,
author = {Matthew Fisher and Peter Schröder and Mathieu Desbrun and Hugues Hoppe},
title = {Design of Tangent Vector Fields},
journal = {ACM Transactions on Graphics},
volume = {26},
number = {3},
pages = {56:1--56:9},
month = jul,
year = {2007},
}
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