Cellular Texture Generation
Kurt Fleischer, David Laidlaw, Bena Currin, Alan H. Barr
Proceedings of SIGGRAPH 95, August 1995, pp. 239--248.
Abstract: We propose an approach for modeling surface details such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mapping but are inconvenient to model with hand-crafted geometry. We generate patterns of geometric elements using a biologically-motivated cellular development simulation together with a constraint to keep the cells on a surface. The surface may be defined by an implicit function, a volume dataset, or a polygonal mesh. Our simulation combines and extends previous work in developmental models and constrained particle systems.
Keyword(s): particle systems, developmental models, data amplification, constraints, texture mapping, bump mapping, displacement mapping
@inproceedings{Fleischer:1995:CTG,
author = {Kurt Fleischer and David Laidlaw and Bena Currin and Alan H. Barr},
title = {Cellular Texture Generation},
booktitle = {Proceedings of SIGGRAPH 95},
pages = {239--248},
month = aug,
year = {1995},
}
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