Self-Shadowing Bumpmap using 3D Texture Hardware
Tom Forsyth
In Journal of Graphics Tools, 7(4), 2002.
Abstract: Self-shadowing bump maps add realism and depth to scenes and provide important visual cues. Previous techniques have shown self-shadowing at interactive rates, but at a substantial cost over standard normal mapped bump mapping. This paper uses volume textures on consumer graphics hardware, using few enough resources that they can be easily added to existing normal map bump mapping renderers. The ways the technique can be scaled according to available memory constraints are also explored.
BibTeX format:
@article{Forsyth:2002:SBU,
  author = {Tom Forsyth},
  title = {Self-Shadowing Bumpmap using 3D Texture Hardware},
  journal = {Journal of Graphics Tools},
  volume = {7},
  number = {4},
  pages = {19--26},
  year = {2002},
}
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