Practical Animation of Liquids
Nick Foster, Ronald Fedkiw
Proceedings of SIGGRAPH 2001, August 2001, pp. 23--30.
Abstract: We present a general method for modeling and animating liquids. The system is specifically designed for computer animation and handles viscous liquids as they move in a 3D environment and interact with graphics primitives such as parametric curves and moving polygons. We combine an appropriately modified semi-Lagrangian method with a new approach to calculating fluid flow around objects. This allows us to efficiently solve the equations of motion for a liquid while retaining enough detail to obtain realistic looking behavior. The object interaction mechanism is extended to provide control over the liquid's 3D motion. A high quality surface is obtained from the resulting velocity field using a novel adaptive technique for evolving an implicit surface.
Keyword(s): animation, computational fluid dynamics, implicit surface, level set, liquids, natural phenomena, Navier-Stokes, particles, semi-Lagrangian
BibTeX format:
@inproceedings{Foster:2001:PAO,
  author = {Nick Foster and Ronald Fedkiw},
  title = {Practical Animation of Liquids},
  booktitle = {Proceedings of SIGGRAPH 2001},
  pages = {23--30},
  month = aug,
  year = {2001},
}
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