Terrain sketching
James Gain, Patrick Marais, Wolfgang Straßer
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 31--38.
Abstract: Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield terrains with little user intervention. However, users often do wish to intervene in controlling the placement and shape of landforms, but without sacrificing realism. In this paper, we present a sketching interface to procedural terrain generation. This system enables users to draw the silhouette, spine and bounding curves of both extruding (hills and mountains) and embedding landforms (river courses and canyons).

Terrain is interactively generated to match the sketched constraints using multiresolution surface deformation. In addition, the wavelet noise characteristics of silhouette strokes are propagated to the surrounding terrain. With terrain sketching users can interactively create or modify landscapes incorporating varied and complex land-forms.
Article URL: http://dx.doi.org/10.1145/1507149.1507155
BibTeX format:
@inproceedings{Gain:2009:TS,
  author = {James Gain and Patrick Marais and Wolfgang Straßer},
  title = {Terrain sketching},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {31--38},
  month = feb,
  year = {2009},
}
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