Double Meandering Algorithm: From Drawing Game to Automated Animation
Shelley Gao, Lucy Pullen, Amy A. Gooch
Workshop on Computational Aesthetics, 2011, pp. 55--62.
Abstract: We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.
Article URL: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/055-062
BibTeX format:
@inproceedings{Gao:2011:DMA,
  author = {Shelley Gao and Lucy Pullen and Amy A. Gooch},
  title = {Double Meandering Algorithm: From Drawing Game to Automated Animation},
  booktitle = {Workshop on Computational Aesthetics},
  pages = {55--62},
  year = {2011},
}
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