Constraint-based simulation of adhesive contact
Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy
Symposium on Computer Animation, July 2010, pp. 39--44.
Abstract: Dynamics with contact are often formulated as a constrained optimization problem. This approach allows handling in an integrated manner both non-penetration and frictional constraints. Following developments in the computational mechanics field, we have designed an algorithm for adding the simulation of adhesive contact constraints in the context of state-of-the-art constraint-based contact solvers. We show that implicit adhesion constraints can be handled with minor changes to existing solvers, and we demonstrate our algorithm on a diverse range of objects, including mass-spring cloth, volumetric finite-element models, and rigid bodies.
@inproceedings{Gascon:2010:CSO,
author = {Jorge Gascón and Javier S. Zurdo and Miguel A. Otaduy},
title = {Constraint-based simulation of adhesive contact},
booktitle = {Symposium on Computer Animation},
pages = {39--44},
month = jul,
year = {2010},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."