Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
T. Geijtenbeek, N. Pronost
In Computer Graphics Forum, 31(8), 2012.
Abstract: Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions.
Keyword(s): computer animation, physics-based animation, physics simulation, motion control, virtual humans
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2012.03189.x
BibTeX format:
@article{Geijtenbeek:2012:ICA,
  author = {T. Geijtenbeek and N. Pronost},
  title = {Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review},
  journal = {Computer Graphics Forum},
  volume = {31},
  number = {8},
  pages = {2492--2515},
  year = {2012},
}
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