Virtual Try-On Using Kinect and HD Camera
Stevie Giovanni, Yeun Chul Choi, Jay Huang, Eng Tat Khoo, KangKang Yin
Motion in Games, November 2012, pp. 55--65.
Abstract: We present a virtual try-on system - EON Interactive Mirror - that employs one Kinect sensor and one High-Definition (HD) Camera. We first overview the major technical components for the complete virtual try-on system. We then elaborate on several key challenges such as calibration between the Kinect and HD cameras, and shoulder height estimation for individual subjects. Quality of these steps is the key to achieving seamless try-on experience for users. We also present performance comparison of our system implemented on top of two skeletal tracking SDKs: OpenNI and Kinect for Windows SDK (KWSDK). Lastly, we discuss our experience in deploying the system in retail stores and some potential future improvements.
Article URL: http://dx.doi.org/10.1007/978-3-642-34710-8_6
BibTeX format:
@incollection{Giovanni:2012:VTU,
  author = {Stevie Giovanni and Yeun Chul Choi and Jay Huang and Eng Tat Khoo and KangKang Yin},
  title = {Virtual Try-On Using Kinect and HD Camera},
  booktitle = {Motion in Games},
  pages = {55--65},
  month = nov,
  year = {2012},
}
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