Sketch based 3D modeling with curvature classification
Ozgur Gonen, Ergun Akleman
In Computers & Graphics, 36(5), 2012.
Abstract: In this paper, we introduce a simple method for sketching 3D models in arbitrary topology. Using this method, we have developed a system to convert silhouette sketches to 3D meshes that mostly consists of quadrilaterals and 4-valent vertices. Because of their regular structures, these 3D meshes can effectively be smoothed using Catmull-Clark subdivision. Our method is based on the identification of corresponding points on a set of input curves. Using the structure of correspondences on the curves, we partition curves into junction, cap and tubular regions and construct mostly quadrilateral meshes using this partitioning.
Keyword(s): Sketch based modeling, Computational geometry, Medial axis, Gauss-Bonett
Article URL: http://dx.doi.org/10.1016/j.cag.2012.03.019
BibTeX format:
@article{Gonen:2012:SB3,
  author = {Ozgur Gonen and Ergun Akleman},
  title = {Sketch based 3D modeling with curvature classification},
  journal = {Computers & Graphics},
  volume = {36},
  number = {5},
  pages = {521--525},
  year = {2012},
}
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