Scalable Parallel Out-of-core Terrain Rendering
Prashant Goswami, Maxim Makhinya, Jonas Bösch, Renato Pajarola
Eurographics Symposium on Parallel Graphics and Visualization, 2010, pp. 63--71.
Abstract: In this paper, we introduce a novel out-of-core parallel and scalable technique for rendering massive terrain datasets. The parallel rendering task decomposition is implemented on top of an existing terrain renderer using an open source framework for cluster-parallel rendering. Our approach achieves parallel rendering by division of the rendering task either in sort-last (database) or sort-first (screen domain) manner and presents an optimal method for implicit load balancing in the former mode. The efficiency of our approach is validated using massive elevation models.
@inproceedings{Goswami:2010:SPO,
author = {Prashant Goswami and Maxim Makhinya and Jonas Bösch and Renato Pajarola},
title = {Scalable Parallel Out-of-core Terrain Rendering},
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
pages = {63--71},
year = {2010},
}
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