An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, Enrico Gobbetti
In The Visual Computer, 29(1), January 2013.
Abstract: We present an efficient technique for out-of-core multi-resolution construction and high quality interactive visualization of massive point clouds. Our approach introduces a novel hierarchical level of detail (LOD) organization based on multi-way kd-trees, which simplifies memory management and allows control over the LOD-tree height. The LOD tree, constructed bottom up using a fast high-quality point simplification method, is fully balanced and contains all uniformly sized nodes. To this end, we introduce and analyze three efficient point simplification approaches that yield a desired number of high-quality output points. For constant rendering performance, we propose an efficient rendering-on-a-budget method with asynchronous data loading, which delivers fully continuous high quality rendering through LOD geo-morphing and deferred blending. Our algorithm is incorporated in a full end-to-end rendering system, which supports both local rendering and cluster-parallel distributed rendering. The method is evaluated on complex models made of hundreds of millions of point samples.
@article{Goswami:2013:AEM,
author = {Prashant Goswami and Fatih Erol and Rahul Mukhi and Renato Pajarola and Enrico Gobbetti},
title = {An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees},
journal = {The Visual Computer},
volume = {29},
number = {1},
pages = {69--83},
month = jan,
year = {2013},
}
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