View-dependent precomputed light transport using nonlinear Gaussian function approximations
Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 7--14.
Abstract: We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches can render rich global illumination effects, but high-frequency view-dependent effects such as sharp highlights remain a challenge. We introduce a new representation of the light transport operator based on sums of Gaussians. The nonlinear parameters of our representation enable 1) arbitrary bandwidth because scale is encoded as a direct parameter, and 2) high-quality interpolation across view and mesh triangles because we interpolate the mean direction of the Gaussians, thereby preventing linear cross-fading artifacts. However, fitting the precomputed light transport data to this new representation requires solving a nonlinear regression problem that is more involved than traditional linear and nonlinear (truncation) approximation techniques. We present a new data fitting method based on optimization that includes energy terms aimed at enforcing artifact-free interpolation. We demonstrate that our method achieves high visual quality with a small storage cost and an efficient rendering algorithm.
@inproceedings{Green:2006:VPL,
author = {Paul Green and Jan Kautz and Wojciech Matusik and Frédo Durand},
title = {View-dependent precomputed light transport using nonlinear Gaussian function approximations},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {7--14},
month = mar,
year = {2006},
}
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