All-Hex Mesh Generation via Volumetric PolyCube Deformation
James Gregson, Alla Sheffer, Eugene Zhang
In Computer Graphics Forum, 30(5), August 2011.
Abstract: While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all-hex meshes of general shapes remains a challenge. An attractive hex-meshing approach, often referred to as sub-mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low-distortion volumetric PolyCube deformations of general shapes and for subsequent all-hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all-hex meshes of complex natural and man-made shapes.
@article{Gregson:2011:AMG,
author = {James Gregson and Alla Sheffer and Eugene Zhang},
title = {All-Hex Mesh Generation via Volumetric PolyCube Deformation},
journal = {Computer Graphics Forum},
volume = {30},
number = {5},
pages = {1407--1416},
month = aug,
year = {2011},
}
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