Efficient and practical audio-visual rendering for games using crossmodal perception
David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 177--182.
Abstract: Interactive applications such as computer games, are inherently audio visual, requiring high-quality rendering of complex 3D audio soundscapes and graphics environments. A frequent source of audio events is impact sounds, typically generated with physics engines. In this paper, we first present an optimization allowing efficient usage of impact sounds in a unified audio rendering pipeline, also including prerecorded sounds. We also exploit a recent result on audio-visual crossmodal perception to introduce a new level-of-detail selection algorithm, which jointly chooses the quality level of audio and graphics rendering. We have integrated these two techniques as a comprehensive crossmodal audio-visual rendering pipeline in a home-grown game engine, thus demonstrating the potential utility of our approach.
@inproceedings{Grelaud:2009:EAP,
author = {David Grelaud and Nicolas Bonneel and Michael Wimmer and Manuel Asselot and George Drettakis},
title = {Efficient and practical audio-visual rendering for games using crossmodal perception},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {177--182},
month = feb,
year = {2009},
}
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