Multi-Hit Ray Traversal
Christiaan Gribble, Alexis Naveros, Ethan Kerzner
In Journal of Computer Graphics Techniques (JCGT), 3(1), January 2014.
Abstract: Multi-hit ray traversal is a class of ray traversal algorithms that finds one or more, and possibly all, primitives intersected by a ray ordered by point of intersection. Multi- hit traversal generalizes traditional first-hit ray traversal and is useful in computer graphics and physics-based simulation. We introduce an efficient algorithm for ordered multi-hit ray traversal, investigate its performance in a GPU ray tracer, and demonstrate two problems easily solved with our algorithm.
Article URL: http://jcgt.org/published/0003/01/01/
BibTeX format:
@article{Gribble:2014:MRT,
  author = {Christiaan Gribble and Alexis Naveros and Ethan Kerzner},
  title = {Multi-Hit Ray Traversal},
  journal = {Journal of Computer Graphics Techniques (JCGT)},
  volume = {3},
  number = {1},
  pages = {1--17},
  month = jan,
  year = {2014},
}
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