NeuroAnimator: Fast Neural Network Emulation and Control of Physics-Based Models
Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey Hinton
Proceedings of SIGGRAPH 98, July 1998, pp. 9--20.
Abstract: Animation through the numerical simulation of physics-based graphics models offers unsurpassed realism, but it can be computationally demanding. Likewise, the search for controllers that enable physics-based models to produce desired animations usually entails formidable computational cost. This paper demonstrates the possibility of replacing the numerical simulation and control of dynamic models with a dramatically more efficient alternative. In particular, we propose the NeuroAnimator, a novel approach to creating physically realistic animation that exploits neural networks. NeuroAnimators are automatically trained off-line to emulate physical dynamics through the observation of physics-based models in action. Depending on the model, its neural net-work emulator can yield physically realistic animation one or two orders of magnitude faster than conventional numerical simulation. Furthermore, by exploiting the network structure of the NeuroAnimator, we introduce a fast algorithm for learning controllers that enables either physics-based models or their neural network emulators to synthesize motions satisfying prescribed animation goals. We demonstrate NeuroAnimators for a variety of physics-based models.
Keyword(s): physics-based animation, neural networks, learning, motion control, backpropagation, dynamical systems, simulation
@inproceedings{Grzeszczuk:1998:NFN,
author = {Radek Grzeszczuk and Demetri Terzopoulos and Geoffrey Hinton},
title = {NeuroAnimator: Fast Neural Network Emulation and Control of Physics-Based Models},
booktitle = {Proceedings of SIGGRAPH 98},
pages = {9--20},
month = jul,
year = {1998},
}
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