A Quantitative Methodology to Evaluate Motion-Based Animation Techniques
Gutemberg Guerra-Filho, George Raphael, Venkat Devarajan
Motion in Games, November 2011, pp. 377--388.
Abstract: We present a novel methodology to quantitatively evaluate the synthesized motion generated by a motion-based animation technique. Our quantitative evaluation methodology provides a measure of how well each algorithm synthesizes motion based on their rotational and translational similarities to the ground truth in a motion database. To demonstrate the effectiveness of our methodology, we focus on techniques that combine different motions into a single spliced action where individual motions are performed simultaneously. We implement three splicing algorithms to perform a comparison study based on our quantitative evaluation methodology. The splicing algorithms considered are spatial body alignment, segmentation-based, and naïve DOF replacement. The spatial body alignment adapts the spliced motion according to this joint correlation and, consequently, performs best under our evaluation methodology.
Article URL: http://dx.doi.org/10.1007/978-3-642-25090-3_32
BibTeX format:
@incollection{Guerra-Filho:2011:AQM,
  author = {Gutemberg Guerra-Filho and George Raphael and Venkat Devarajan},
  title = {A Quantitative Methodology to Evaluate Motion-Based Animation Techniques},
  booktitle = {Motion in Games},
  pages = {377--388},
  month = nov,
  year = {2011},
}
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