Normal Meshes
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder
Proceedings of SIGGRAPH 2000, July 2000, pp. 95--102.
Abstract: Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex.We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.
Keyword(s): Meshes, subdivision, irregular connectivity, surface parameterization, multiresolution, wavelets
BibTeX format:
@inproceedings{Guskov:2000:NM,
  author = {Igor Guskov and Kiril Vidimce and Wim Sweldens and Peter Schröder},
  title = {Normal Meshes},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {95--102},
  month = jul,
  year = {2000},
}
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