Graphics gems revisited: fast and physically-based rendering of gemstones
Stephane Guy, Cyril Soler
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: We present an algorithm for rendering faceted colored gemstones in real time, using graphics hardware. Beyond the technical challenge of handling the complex behavior of light in such objects, a real time high quality rendering of gemstones has direct applications in the field of jewelry prototyping, which has now become a standard practice for replacing tedious (and less interactive) wax carving methods. Our solution is based on a number of controlled approximations of the physical phenomena involved when light enters a stone, which permit an implementation based on the most recent -- yet commonly available -- hardware features such as fragment programs, cube-mapping.
Keyword(s): Crystal optics, Hardware-based rendering, real time
@article{Guy:2004:GGR,
author = {Stephane Guy and Cyril Soler},
title = {Graphics gems revisited: fast and physically-based rendering of gemstones},
journal = {ACM Transactions on Graphics},
volume = {23},
number = {3},
pages = {231--238},
month = aug,
year = {2004},
}
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