A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System
Thomas Haaker, Harald Selzer, Hans Joseph
Eurographics Workshop on Graphics Hardware, 1989, pp. 261--274.
Abstract: Today's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIOS/PHIGS+, X Window System, and PEX have to be supported optimally.This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at arbitrarily shaped window boundaries, fast copying of windows and performing Bit-Block-Transfer operations (BitBIT) are performed by hardware. Finally, a homogeneous and load-adaptive multiprocessor configuration for geometry and rendering calculation is described.
@inproceedings{Haaker:1989:ADF,
author = {Thomas Haaker and Harald Selzer and Hans Joseph},
title = {A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {261--274},
year = {1989},
}
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