Grammar-based Encoding of Facades
Simon Haegler, Peter Wonka, Stefan Müller Arisona, Luc Van Gool, Pascal Müller
Rendering Techniques (EGSR'10), 2010, pp. 1479--1487.
Abstract: In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.
@inproceedings{Haegler:2010:GEO,
author = {Simon Haegler and Peter Wonka and Stefan Müller Arisona and Luc Van Gool and Pascal Müller},
title = {Grammar-based Encoding of Facades},
booktitle = {Rendering Techniques (EGSR'10)},
pages = {1479--1487},
year = {2010},
}
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