Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes
Miloš Hašan, Jaroslav Křivánek, Bruce Walter, Kavita Bala
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: In this paper, we aim to lift the accuracy limitations of many-light algorithms by introducing a new light type, the virtual spherical light (VSL). The illumination contribution of a VSL is computed over a non-zero solid angle, thus eliminating the illumination spikes that virtual point lights used in traditional many-light methods are notorious for. The VSL enables application of many-light approaches in scenes with glossy materials and complex illumination that could previously be rendered only by much slower algorithms. By combining VSLs with the matrix row-column sampling algorithm, we achieve high-quality images in one to four minutes, even in scenes where path tracing or photon mapping take hours to converge.
Keyword(s): global illumination, glossy BRDF, many lights
@article{Hasan:2009:VSL,
author = {Miloš Hašan and Jaroslav Křivánek and Bruce Walter and Kavita Bala},
title = {Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes},
journal = {ACM Transactions on Graphics},
volume = {28},
number = {5},
pages = {143:1--143:6},
month = dec,
year = {2009},
}
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