Efficient Depth Buffer Compression
Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2006, pp. 103--110.
Abstract: Depth buffer performance is crucial to modern graphics hardware. This has led to a large number of algorithms for reducing the depth buffer bandwidth. Unfortunately, these have mostly remained documented only in the form of patents. Therefore, we present a survey on the design space of efficient depth buffer implementations. In addition, we describe our novel depth buffer compression algorithm, which gives very high compression ratios.
@inproceedings{Hasselgren:2006:EDB,
author = {Jon Hasselgren and Tomas Akenine-Möller},
title = {Efficient Depth Buffer Compression},
booktitle = {Graphics Hardware},
pages = {103--110},
year = {2006},
}
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