An Efficient Spatio-Temporal Architecture for Animation Rendering
Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel
, June 2003, pp. 106--117.
Abstract: Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture for computing multiple frames at once by exploiting the coherencebetween image samples in the temporal domain. For each sample representing a given point in the scene we update its view-dependent components for each frame and add its contribution to pixels identified through the compensation of camera and object motion. This leads naturally to a high quality motion blur and significantly reduces the cost of illumination computations. The required visibility information is provided using a custom ray tracing acceleration data structure for multiple frames simultaneously. We demonstrate that precise and costly global illumination techniques such as bidirectional path tracing become affordable in this rendering architecture.
@inproceedings{Havran:2003:AES,
author = {Vlastimil Havran and Cyrille Damez and Karol Myszkowski and Hans-Peter Seidel},
title = {An Efficient Spatio-Temporal Architecture for Animation Rendering},
booktitle = {},
pages = {106--117},
month = jun,
year = {2003},
}
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