Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement
Shengfeng He, Hon-Cheng Wong, Wai-Man Pang, Un-Hong Wong
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: Turbulence modeling has recently drawn many attentions in fluid animation to generate small-scale rolling features. Being one of the widely adopted approaches, vorticity confinement method re-injects lost energy dissipation back to the flow. However, previous works suffer from deficiency when large vorticity coefficient $epsilon $ is used, due to the fact that constant $epsilon $ is applied all over the simulated domain. In this paper, we propose a novel approach to enhance the visual effect by employing an adaptive vorticity confinement which varies the strength with respect to the helicity instead of a user-defined constant. To further improve fine details in turbulent flows, we are not only applying our proposed vorticity confinement to low-resolution grid, but also on a finer grid to generate sub-grid level turbulence. Since the incompressible Navier-Stokes equations are solved only in low-resolution grid, this saves a significant amount of computation. Several experiments demonstrate that our method can produce realistic smoke animation with enhanced turbulence effects in real-time.
Keyword(s): smoke animation, vorticity confinement, turbulence, fluid simulation
Article URL: http://dx.doi.org/10.1002/cav.408
BibTeX format:
@article{He:2011:RSS,
  author = {Shengfeng He and Hon-Cheng Wong and Wai-Man Pang and Un-Hong Wong},
  title = {Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement},
  journal = {Computer Animation and Virtual Worlds},
  volume = {22},
  number = {2-3},
  pages = {107--114},
  year = {2011},
}
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