Pyramid-Based Texture Analysis/Synthesis
David J. Heeger, James R. Bergen
Proceedings of SIGGRAPH 95, August 1995, pp. 229--238.
Abstract: This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesis is completely automatic and requires only the "target" texture as input. It allows generation of as much texture as desired so that any object can be covered. It can be used to produce solid textures for creating textured 3-d objects without the distortions inherent in texture mapping. It can also be used to synthesize texture mixtures, images that look a bit like each of several digitized samples. The approach is based on a model of human texture perception, and has potential to be a practically useful tool for graphics applications.
@inproceedings{Heeger:1995:PTA,
author = {David J. Heeger and James R. Bergen},
title = {Pyramid-Based Texture Analysis/Synthesis},
booktitle = {Proceedings of SIGGRAPH 95},
pages = {229--238},
month = aug,
year = {1995},
}
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