An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
Wolfgang Heidrich, Philipp Slusalek, Hans-Peter Seidel
Graphics Interface '97, May 1997, pp. 68--75.
Abstract: Many applications, such as realistic rendering, virtual and augmented reality, and virtual studios, require an accurate simulation of real lens and camera systems at interactive rates, including depth of field and geometric aberrations, in particular distortions. Unfortunately, camera models used in computer graphics are either too simple to describe these effects or too expensive to simulate for interactive use. In this paper, we introduce an image-based lens model that is powerful enough to simulate sophisticated properties of real lens systems, yet fast enough for interactive graphics. By exploiting coherence, common graphics hardware can be used to yield high frame rates.
Keyword(s): lens systems, image-based rendering, hardware acceleration, interactive computer graphics
Article URL: http://www.dgp.toronto.edu/gi/gi97/proceedings/papers/HeidrichSlusallekSeidel
BibTeX format:
@inproceedings{Heidrich:1997:AIM,
  author = {Wolfgang Heidrich and Philipp Slusalek and Hans-Peter Seidel},
  title = {An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics},
  booktitle = {Graphics Interface '97},
  pages = {68--75},
  month = may,
  year = {1997},
}
Search for more articles by Wolfgang Heidrich.
Search for more articles by Philipp Slusalek.
Search for more articles by Hans-Peter Seidel.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."