Computing the Barycentric Coordinates of a Projected Point
Wolfgang Heidrich
In Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
@article{Heidrich:2005:CTB,
author = {Wolfgang Heidrich},
title = {Computing the Barycentric Coordinates of a Projected Point},
journal = {Journal of Graphics, GPU, and Game Tools},
volume = {10},
number = {3},
pages = {9--12},
year = {2005},
}
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