Computing the Barycentric Coordinates of a Projected Point
Wolfgang Heidrich
In Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
Article URL: http://dx.doi.org/10.1080/2151237X.2005.10129200
BibTeX format:
@article{Heidrich:2005:CTB,
  author = {Wolfgang Heidrich},
  title = {Computing the Barycentric Coordinates of a Projected Point},
  journal = {Journal of Graphics, GPU, and Game Tools},
  volume = {10},
  number = {3},
  pages = {9--12},
  year = {2005},
}
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