Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin
Proceedings of SIGGRAPH 2000, July 2000, pp. 517--526.
Abstract: We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility. These methods can be used to find all silhouettes in real time in software. We present an automatic method for generating hatch marks in order to convey surface shape. We demonstrate these algorithms with a drawing style inspired by A Topological Picturebook by G. Francis.
Keyword(s): Non-photorealistic rendering, silhouettes, pen-and-ink illustration, hatching, direction fields
@inproceedings{Hertzmann:2000:ISS,
author = {Aaron Hertzmann and Denis Zorin},
title = {Illustrating Smooth Surfaces},
booktitle = {Proceedings of SIGGRAPH 2000},
pages = {517--526},
month = jul,
year = {2000},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."