Geometry-based control of fire simulation
Yi Hong, Dengming Zhu, Xianjie Qiu, Zhaoqi Wang
In The Visual Computer, 26(9), September 2010.
Abstract: High-level control of fire is very attractive to artists, as it facilitates a detail-free user interface to make desirable flame effects. In this paper, a unified framework is proposed for modeling and animating fire under general geometric constraints and evolving rules. To capture the fire projection on user's model animation, we develop a modified closest-point method (MCPM) to handle dynamic situations while maintaining the robustness of the closest-point method. A control blue core (CBC) is designed and generated automatically from the fire projection at each time step. It translates the geometric constraints and the user-specified evolving rules into implicit control conditions. Our L-Speed function leverages CBC's shape information and conducts the large-scale motion of fire, leaving the basic physically-based model to refine simulation details. The experimental results show the effectiveness of our method for modeling fire propagation along complex curves or surfaces, or forming a flaming shape and following its motion.
Keyword(s): Fire simulation, Modified closest-point method, Control blue core, L-Speed
@article{Hong:2010:GCO,
author = {Yi Hong and Dengming Zhu and Xianjie Qiu and Zhaoqi Wang},
title = {Geometry-based control of fire simulation},
journal = {The Visual Computer},
volume = {26},
number = {9},
pages = {1217--1228},
month = sep,
year = {2010},
}
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