LightShop: interactive light field manipulation and rendering
Daniel Reiter Horn, Billy Chen
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 121--128.
Abstract: Light fields can be used to represent an object's appearance with a high degree of realism. However, unlike their geometric counterparts, these image-based representations lack user control for manipulating them. We present a system that allows a user to interactively manipulate, composite and render multiple light fields. LightShop is a modular system consisting of three parts: 1) a set of functions that allow a user to model a scene containing multiple light fields, 2) a ray-shading language that describes how an image should be constructed from a set of light fields, and 3) a real-time light field rendering system in OpenGL that can plug into existing 3D engines as a GLSL shader.
We show applications in digital photography and we demonstrate how to integrate light fields into a modern space-flight game using LightShop.
@inproceedings{Horn:2007:LIL,
author = {Daniel Reiter Horn and Billy Chen},
title = {LightShop: interactive light field manipulation and rendering},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {121--128},
month = apr,
year = {2007},
}
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