Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces
Xin Huang, Sheng Li, Guoping Wang
In The Visual Computer, 23(9-11), September 2007.
Abstract: Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This paper presents the idea of displacement modeling, which utilizes displacement mapping as an interactive modeling method to design fine level features by exploiting the computation power of modern programmable graphics hardware (GPU). We also propose a view-dependent adaptive subdivision method according to the error metric in view space. It can highly reduce the number of refined faces and points while maintaining the same visual quality as uniform subdivision. Furthermore, several feature adjustment tools are introduced for flexible design and manipulation of created features. Since the displacement modeling approach is fully implemented on graphics hardware, it can substantially alleviate the computing load on CPU and significantly reduce the data transmission on the graphics channel.
Keyword(s): Displacement modeling, View-dependent adaptive subdivision, Interactive design, Fine level features, GPU
BibTeX format:
@article{Huang:2007:DMH,
  author = {Xin Huang and Sheng Li and Guoping Wang},
  title = {Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces},
  journal = {The Visual Computer},
  volume = {23},
  number = {9-11},
  pages = {861--872},
  month = sep,
  year = {2007},
}
Search for more articles by Xin Huang.
Search for more articles by Sheng Li.
Search for more articles by Guoping Wang.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."